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| programming:object_oriented_rules_of_thumb [2011/08/01 16:13] mjallison [Red Flags] | programming:object_oriented_rules_of_thumb [2012/10/10 16:47] (current) | ||
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| Designing an implementing successful object oriented code is tough because of the variety of situations with which a programmer will find themselves. Often when a coder is trying to code a solution to a problem the question is asked, "what pattern should I use, or what object scheme should I use?" The answer invariably is "it depends". There are so many variables in any problem, there is generally not a single fit answer. This page is an attempt to capture more of the interesting ways of looking at problems. | Designing an implementing successful object oriented code is tough because of the variety of situations with which a programmer will find themselves. Often when a coder is trying to code a solution to a problem the question is asked, "what pattern should I use, or what object scheme should I use?" The answer invariably is "it depends". There are so many variables in any problem, there is generally not a single fit answer. This page is an attempt to capture more of the interesting ways of looking at problems. | ||
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| + | ====== Goals ====== | ||
| ====== Red Flags ====== | ====== Red Flags ====== | ||